Endless Space 2 Update v1 0 52-CODEX

Endless Space 2 Update v1 0 52-CODEX

Endless Space 2 Update v1 0 52-CODEX

Endless Space 2 Update v1 0 52-CODEX

Genre: Strategy
Developer: AMPLITUDE Studios
Publisher: SEGA

Release Name: Endless.Space.2.Update.v1.0.52-CODEX
Size: 17 MB

changelog:
  1. Update v1.0.1:
  2. [GENERAL]
  3. Added Unfallen Games2Gether Faction
  4. Modding implemented
  5. New Scanview system management implemented
  6. Added planet scanview
  7. Auto ship design / upgrade implemented
  8. Cloud saves are now available
  9. Game can now have 12 competitors!
  10. Academy/metaplot quests have been added
  11. Beginner Tutorial implemented
  12. Custom Factions implemented
  13. Added colonization videos
  14. Auto-ship design implemented
  15. Added technology Helper to suggest technologies to the player
  16. [CONTENT]
  17. Added faction-specific technologies
  18. Added 2 new minor factions, Remnant and Pulsos
  19. Added Events quest Political
  20. Added new random events
  21. Added new market events
  22. Added 23 new space battle tactics
  23. Added “exotic” effects on strategic weapons and defenses
  24. Added planet destruction module
  25. Added a specific star type for the academy
  26. Added founder heroes and the 5th Sophon hero
  27. Added new content to curiosities (Modules / Space battle tactics / Star system improvements…)
  28. Added final rewards of all Main Quests (Chapter 4)
  29. Added population swap in United Empire Main Quest
  30. [TECHNICAL]
  31. Saves are now in a binary format
  32. Several optimizations have been made for different parts of the game (GUI, Computation…)
  33. Refined some behaviors in the galaxy generator
  34. [AI]
  35. Pirates now wait fleets that are coming to their systems before moving to another system (depending on their mission)
  36. Added: Planet destruction mission
  37. Added: AI is now able to activate laws (knowing that it costs Influence points)
  38. Added: AI is now able to cancel laws to retrieve the empire points
  39. Added: AI is now able to trade technologies by diplomacy
  40. Added: AI now research military modules technologies
  41. Added: AI now play elections
  42. Added: AI is now able to attack enemies it finds on its mission path
  43. Added: AI is now able to propose alliances, map and vision sharing (if it has the tech)
  44. Added: AI now feedbacks more game events and takes into account more player actions (leeching, time bubbles, blockades, attacking civilians, Unfallen actions etc.)
  45. Changed: Globally improved the military attack, defense and invasion
  46. Changed: Improved the way AI uses support modules
  47. Changed: Increased AI desire for trade (in particularly for mercantile AIs)
  48. Changed: Improved map and vision sharing evaluation and open borders
  49. Changed: Improved main enemy selection
  50. Improved invasion behaviour
  51. Improved behaviour and technology choice for colonization
  52. Improved node strategic score heuristic
  53. Fixed: Issue where AI fleets were staying in hangar forever in some specific cases
  54. Fixed: AI colonization behavior
  55. Fixed: AI now doesn't cancel missions without any reasons.
  56. Fixed: Ark generation and leecher use are now working correctly
  57. Fixed: Issues for hull and affinities
  58. Fixed: AI now researches new military modules
  59. [IMPROVEMENTS]
  60. Put back the Surveyed support at the end of the Election process
  61. Stat buttons on the Advanced Battle Setup Screen are “togglable”
  62. Added a timer for the auto battle start
  63. Screen/button tooltips display information about their keyboard shortcuts
  64. Automated ships are no longer sent to besieged outposts
  65. Refund value is now displayed in “Deed failed” notification when relevant
  66. Neutral propaganda is no longer queued when colonizing a system
  67. Motherships now start the game with 1 action point
  68. Fleets that cannot fight cannot be used as reinforcements in space battle
  69. The game should automatically choose the compatibility mode
  70. Key binding has been improved (detect if the key is used, …)
  71. Added localized subtitles for all the introductions
  72. Updated the look of outgame screens
  73. Probes are now allowed on Hero ships
  74. Improved module icons: larger on the ships, improved progression details, redone support module, removed kinetic trail, changed category module orientation
  75. Ship modules category icons are now colored based on their strategic resource in the tech tree
  76. Added module computation formulas in the ship design stat tooltips
  77. Mezari or Sheredyn populations are now effective at the end of the United Empire Chapter 3
  78. AI behavior has been improved, notably with regards to its aggressiveness
  79. Polished end turn timers & added “out of time” animations
  80. Improved notification flow: click on a button which open a menu no longer displays the next notification
  81. Improved Ground Battle: there is now a maximum manpower that can be deployed per turn. The limit can be increased with technologies and temporary modified by ground battle tactics.
  82. [BALANCE]
  83. Population collection bonuses for Riftborns: movement points are only halved when going through wormholes (temporary – will change for release)
  84. Brainwashed factions can no longer start a new assimilation quest
  85. Use of Crew Modules on hero ships is now forbidden
  86. Added a turn action on Time Bubbles, so they need to be in the first position to be completed
  87. Reduced AI Prestige bonus in higher difficulties
  88. Minor Factions with Cordial relation or better now don't block trade routes
  89. Reduced hero experience from improvement built, increased from battle and nodes / curiosities discovered
  90. Reduced crew given by crew modules
  91. Added different Demand management on Marketplace prices
  92. Balancing of Market events
  93. Fixed issues of Singularity: FIDSI and depletion effects
  94. Added political impact to Leech (Religious) and Planet Destruction (Military) entity actions
  95. Removed description panels from Faction Trait tooltip
  96. Infinite improvements are now compatible with Food to Industry
  97. Fixed issue on exclusive technologies which were not exclusives
  98. Increased free movement speed
  99. Increased food consumption
  100. Increased influence zone progression rate
  101. Removed duplicate of exploration stage 1
  102. Added negotiable truce (not managed by AI, missing negotiable terms)
  103. Increased hull health and upkeeps (slightly increased medium ship cost and greatly the large ship cost)
  104. Balanced support module effects
  105. Balanced weapon module: reduced missile power, increased flack effect, increased beam power)
  106. Balanced space battle tactics and changed unlock distribution
  107. Improved ground battle tactics: balanced effect, removed round number modifiers (replaced with manpower deployment limit modifiers), added ownership malus for the surrender tactic
  108. Balanced random events appearance rhythm
  109. Balanced Trading Companies: improvement costs are now linked, and can either increase luxury or dust production. They take longer to level up, and Trading Companies unlocks are slower.
  110. [FIXES]
  111. Fix for non-repeating minor factions
  112. Fix for abundance of strats and luxes
  113. Fixed an issue where ships in flotilla without direct opponent could not shoot
  114. Fixed space battle trajectories orientations
  115. Fix error sometimes occurring when opening the advanced play screen directly after the start of the battle, causing the enemy play cards and ships to be broken. We now simulate the enemy play if needed so we can show the information correctly.
  116. Fix for number of nodes was still affected by density
  117. Fix for isolated nodes spawning too far away
  118. Fixed slider settings flicking between 2 (or more) values if they are quickly changed by the host in multiplayer.
  119. Fixed error in economy screen system tab related to Riftborn population construction
  120. Fixed the issue where the cost of the “Praise” action (Minor faction interaction) was not influenced by the “We are equals” law
  121. Fix Venetians T2/3 Turrets Orientation
  122. Fixed an issue on United Empire Ground Battle assets
  123. Fixed an issue on Tikanans Ground Battle assets
  124. fixed an issue on Riftborn home planet where the strategic luxury were spawned on all the planets of the home system or no strategic deposit were spawned instead of having them only on the home planet
  125. Fix vote redistribution feedback in Election last panel
  126. Fix duplicate special nodes names
  127. Fixed full screen portrait rendering with custom resolution.
  128. removed Bailiff Quest which provokes unpredictable eliminations
  129. Fixed the bug forbidding the Ecologist Forced Law to apply properly
  130. Fixed Riftborn outpost progress not being fed back in orbital view
  131. Fixed outpost FIDSI not being displayed in orbital view
  132. Fixed a bug on the Horatio gene population display in the population screen
  133. Fix incorrect unlocking of play tactics slots when passing a turn
  134. Fix several Multiplayer desyncs
  135. Fix Wonder cancellation process and Refund in notification
  136. Lots of issues fixed, along with an improvement to the overall stability of the game
  137. Balancing / global tweak of the game
  138. Fixed: custom faction voice over now matches faction visuals
  139. Fixed the Narrator Empire Introduction voice when launching the Beginner Tutorial
  140. Fixed various causes of potential sync loss
  141. Fixed notifications not being displayed in some game loading situations
  142. Fixed missing icons in the tech tree
  143. Fixed an issue with “Preserve the Academy” breaking saves
  144. Fixed an issue with ground battle scan views
  145. Fixed some sounds missing with ground battle
  146. Fixed an issue with Horatio splicing
  147. Fixed an issue with ground battle manpower that could be negative in some cases
  148. Fixed the planet scan view, now complete
  149. Fixed Game session remaining stuck during the End Turn sequence while in a Pending state
  150. [MAC] Fixed: minor and major factions influence area can no longer be seen through the fog of war
  151. [SOUND DESIGN]
  152. Reworked United Empire Warp
  153. Fixed Horatio faction missing audio elements
  154. [KNOWN ISSUES]
  155. Unfallen users cannot use the spaceport
  156. Several factions traits on custom factions are not functional yet
  157. ENFER ship cannot be dragged into the hangar (it can be done through the disband action)
  158. Vodyani Quest Chapter 1 Part 2 Second choice will not work with custom factions
Install:

– Extract
– Run setup.exe and install update
– Copy crack from CODEX dir to installdir
– Play

You need the following releases for this :

Endless.Space.2-CODEX
Endless.Space.2.Update.v1.0.1-CODEX
Endless.Space.2.Update.v1.0.5-CODEX

Links: STEAM

Download: UPLOADGiGNiTROFLARERAPiDGATOR

Multilinks: DOWNLOAD

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